Post Game Jam Update
Forgotten Wizard » Devlog
Gameplay Updates
- Added cooldown on player attack - Prevents oversight where player could repeatedly spam "e" and "left click" to hit once per frame.
- Added hitbox to wizard boss - Bounces player back and prevents camping safe spot to avoid boss attacks
- Slight adjustment to wizard scythe attack hitbox - Reduced size to feel more fair
- Audio queue for Undead attack plays before attack - Allows player to react and dodge attacks instead of randomly being hit
- Hitboxes of ghoul attack made more accurate - Allows for more fair representation of attack
- Ghoul now moves within a set distance of current position - Previously teleported to random place on map
- Small health adjustments on bosses - Balances out difficulty with new changes
- Fixed glitch where player could get stunned and bounced outside the map by boss
Visual Updates
- New fonts to better fit theme and for legibility
- Brief screen shake added for visual effect (not during boss fight)
- Labelled signs to inform players where to access controls and lore
- Revamped win screen
- Revamped lose screen + replay button
Audio Updates
- Added sound effects during boss transition
- Adjusted volumes of various effects/music
Forgotten Wizard
Gameplay under 1 minute!
Status | Released |
Author | SodiumNickel |
Genre | Action, Fighting |
Tags | Pixel Art |
Leave a comment
Log in with itch.io to leave a comment.